0.3.0 Initial zombie design complete
When the World Stood Still » Devlog
In this update many features have been added and bugs have been fixed. Here's the list of what I have worked on:
- Weapon-melee systems polishing:
- Camera shake when reloading.
- Camera shake for melee attack.
- Fire mode selection (for the assault rifle - you can now choose between automatic or semiautomatic fire).
- Melee attack visual and sound effects.
- More melee system debugging.
- Zombie design:
- Animation consistency debugging.
- Sound effects design.
- Sound event managing: when sounds like shooting, explosions, reloading, walking are emitted, zombies will sense the sounds if they are in the hearing range. Every sound event has a loudness variable, so for example footsteps will be less likely to be heard than reloading or louder events.
- Bloodsplash sound when hitting zombies. This is a small addition to the sound design of the game, but I think it helps to make the shooting feeling more pleasant.
- Zombie can now be hit by exploding barrels. This feature is modular and can be easily added to all sorts of explosions in the future.
- Zombie AI debugging.
Files
When The World Stood Still.zip 452 MB
2 days ago
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When the World Stood Still
Zombie FPS game
| Status | Prototype |
| Author | Fabrizio |
| Genre | Shooter, Survival |
| Tags | First-Person, FPS, Post-apocalyptic, Zombies |
More posts
- Compression improvement and optimization - 0.2.126 days ago
- Zombie test - 0.2.030 days ago
- Version 0.1.131 days ago
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